FLYER · Product proposal · 02/10/2026

Learning Games with Pets

Eight 3D pets for children aged 3 to 11, led by the FLYER mascot Bingo, and eleven games that connect them to FLYER vocabulary lessons, mini tests and Cambridge mock tests. One game is playable now.

Key facts, origin and limits
Proposal for discussion
Pets built
8
Voice clips
108
Games proposed
11
Playable now
1
Age range
3 to 11
Demo download
176 KB script + 2.4 MB voice

Written on 02/10/2026 in reply to: "Dùng model tốt nhất để build các bạn pet 3D mà trẻ em từ 3 tuổi đến 11 tuổi sẽ thích, và đề xuất các games phù hợp với app học và luyện thi của FLYER https://roadmap.flyer.vn/pet".

Drafted by an AI assistant in a single session. It is a proposal for the product team to discuss, not a decision.

Sources:

  • Homework submission rate of 49.9%: teacher.flyer.us read-replica, 19/09/2026, published in the Assignment 2.0 PRD.
  • The Bingo AI app already ships a WebView component (react-native-webview), noted from the mobile-study repository on 27/09/2026.
  • Cambridge Young Learners task formats for Starters, Movers and Flyers, as described in the public Cambridge English handbooks. Recalled for this draft, not re-read.
  • The demo uses Three.js r186. Every model is generated in code; no third-party art or model files. Bingo is modelled from the FLYER mascot artwork and badge sheet supplied on 03/10/2026.
  • Voices: ElevenLabs, model eleven_multilingual_v2. Sally (young, British) for Bingo and the 3+ and 6+ pets; Charlie (young, energetic) for Draco and Bolt. 108 clips, 2,018 characters, generated on 03/10/2026.

Limits:

  • No sessions with children yet. Appeal by age band is an assumption to test.
  • Effort sizes (S, M, L) are rough estimates.
  • Frame rate on low-end Android phones is not measured. The demo was checked in a desktop browser and at a 390 × 844 phone size, with zero script errors.
  • The ten food words should be checked against the current Pre A1 Starters wordlist, and Cambridge part numbers against the current handbooks, before content work starts.
  • Baselines marked "to measure" in Rollout do not exist yet.
  • Progress is saved on the device only; account sync is not built.

1Where pets meet FLYER

FLYER surfaceLearner doesPet doesGames
Vocabulary lessons, 1 to 5 minLearns 6–10 wordsAsks for the words, eats, growsFeed me the word, Letter treats, Paint my pet
Mini testsTimed set, 5–10 minCheers before and afterSnack boss
Cambridge mock testsFull Listening, Reading and Writing, SpeakingAppears only between partsExpedition
AI speaking practiceSpeaks answers aloudListens, reacts, asks againOdd snack out, Spot the difference, Pet story
Teacher homeworkSubmits assigned workClass pet grows with class submissionClass pet

2Playable now: Feed me the word

Feed me the word: left, age 3+ with two foods and a spoken request; right, age 9+ with three foods and a riddle.
Left: age 3+, two choices and a spoken request. Right: age 9+, three choices and a spoken riddle.
StepAge 3–5Age 6–8Age 9–11
Prompt"Can I have an apple, please?"SameRiddle: "It's round and red. It grows on a tree."
Choices233
Wrong tapPet shakes its head and names the food tapped: "That's a lemon."
Two missesCorrect food glows and bounces
Right tapFood flies to the pet, pet eats, stars, food ring fills
Round of 5Stars; first and second finished game unlock the crown and glasses

3Game catalogue

#GameAgeCambridge linkMinPet doesBuild
1Feed me the word3–11Pre A1 Starters food words2–3Asks for a food by name or riddle, eats itBuilt
2Paint my pet3–8Starters Listening, listen and colour3"Colour the bunny's ears blue": the 3D part changes colourS
3Letter treats6–10Starters Reading and Writing, jumbled-letter spelling3Eats letters in the right order to spell the wordS
4Pet room tidy-up4–9Starters Speaking, placing object cards; in, on, under, next to3"Put the ball under the bed": child drags the toy in a 3D roomM
5Who is who in the pet park6–9Starters and Movers Listening, draw lines to names4Pets wait for name tags that match the descriptionM
6Odd snack out7–10Movers Speaking, odd one out3Refuses the item that does not belong; child says why aloudM
7Spot the difference7–11Movers and Flyers Speaking, find the differences4Two pet rooms; child names each difference aloudM
8Pet story8–11Movers and Flyers Speaking, picture story5Acts out 4–5 scenes; child narrates; AI scores the storyL
9Snack boss6–11Any mini test5–10Each right answer powers the pet against a grumpy cloudM
10Expedition7–11Full mock test30–60Sends the child off, welcomes them back between partsM
11Class petAllTeacher homework—One pet per class grows with the share of students who submitM

4Design by age band

3–56–89–11
Reading loadNone; audio firstSingle wordsSentences and clues
Choices per question233–4
InputTapTap, dragTap, drag, speak, type
PetsBingo, Mochi, Pip, BaoBingo, Lumi, KikoBingo, Draco, Bolt
RewardsHats, coloursHats, colours, room itemsEvolution, rare looks
Session5 min10 min15–20 min
Best games1, 2, 41–5, 93, 5–10

1Roster

The seven 3D pets side by side: Mochi, Pip, Bao, Lumi, Kiko, Draco and Bolt.
Rendered live in the demo. Bingo has five colour looks taken from the badge sheet; the other pets have three.
PetAgeLookSignature behaviour
Bingo, FLYER heroAllCoral, purple ear tips, red cape, F badgeBig grin; cape flutters; ears flick when excited
Mochi, bunny3+Plush, long earsEars perk up when happy
Pip, chick3+Round, fluffyWings flutter on every hop
Bao, panda3+Plush, eye patchesEars wiggle; sleeps easily
Lumi, axolotl6+Glossy, frilly gillsGills ripple faster when excited
Kiko, fox6+Plush, big tailTail wags; ears flick
Draco, dragon9+Fire, water or forestHatches and grows through four stages
Bolt, robo-pup9+Metal, LED faceLED eyes turn to smiles; antenna pulses

2What every pet does

ChildPet
Moves a fingerEyes and head follow it
Taps the petHops or spins, hearts, a short recorded English line; the mouth moves while it talks
Rubs the petHearts and a purr; happy ring fills
Drags the backgroundPet turns around, then faces the child again
FeedStarts Feed me the word
PlayDance, spin or hop; costs energy; yawns when tired
SleepLights dim, eyes close, Zzz; tap to wake
Dress upParty hat, bow, cap; crown and glasses are earned

Three rings show food, happiness and energy. They drift down slowly and stop at 20%; a pet never leaves or gets ill.

3Growth

Draco in four stages: egg in a nest, baby, young with small wings, legend with large wings and a gem.
Egg, baby, young, legend. Three taps hatch the egg.

4Build

ItemValue
EngineThree.js r186, one WebGL canvas
ModelsProcedural; 8 pets, 10 foods, 5 accessories, 8 habitats
Download665 KB script, 176 KB compressed; voice clips load on demand
Runs inBrowser and in-app WebView
VoiceRecorded ElevenLabs clips, one per line; each pet plays its voice at its own pitch. Browser speech only if a clip fails to load.
Saved progressOn the device, key flyer_pet3d_v1

1Fair play for learning and test prep

RuleReason
No pet inside a timed test sectionPractice conditions must match the real exam
Rewards follow effort, weighted by accuracy; improvement also countsWeaker learners still progress
Rewards are looks only: hats, colours, rooms, evolutionNo shortcuts and nothing to buy
No loss: mood floor at 20%, no illness, no leavingLoss mechanics distress young children
A wrong answer names what was tappedEach miss becomes one more exposure
Two misses highlight the right answerNo dead ends for non-readers
Cap on rewarded repeats of one game per day, e.g. 3Learning time over farming time
Audio first below age 6Most cannot read yet
Grown-up links behind a press-and-hold gateChildren stay inside the app
Parents and teachers see words learned, not only stars wonThe report is about learning

1Phases

PhaseScopeWhereEffortPass when
1. PilotFeed me the word with real lesson words; Bingo, Mochi, Bao, KikoBingo AI app, one school2–3 weeksChildren reopen it unprompted three days in a row
2. CorePaint my pet, Letter treats, Pet room; all 8 pets; Snack boss on mini testsApp and study.flyer.us6 weeksLesson minutes per child rise; accuracy holds
3. Speaking and examsOdd snack out, Spot the difference, Pet story with AI scoring; Expedition; Class petExam room and Teacher app8–10 weeksMock-test completion and homework submission rise

2Measures

MeasureBaselineProposed target
Learning minutes per active child per weekTo measure+20%
Share of session time inside learning gamesTo measureAt least 75%
7-day return rateTo measure+10 points
Mini-test completionTo measure+10 points
Homework submitted, Class pet classes49.9%+10 points
Accuracy on the same words 7 days laterTo measureNot lower than control

3Open questions

  1. App first or web first for the pilot.
  2. Keep procedural art or commission a 3D artist for the final pets.
  3. Store pets on the account so they follow the child across devices.
  4. Keep two shared voices with pitch shifts, or give each pet its own ElevenLabs voice.
  5. Which three games go into phase 2.